The suggestion in thread was to start cultivating them earlier with small tribute gifts, at the Neutral-Trade Right stage. This was to prop them up so they could, war with other neighbours more effectively and act as client buffer state on my poor northern border, weakening the other Barbarian faction, who might attack out of the wilderness.īasically, trying to apply Divide & Rule, and save costs of standing border forces, in an area I can't be bothered to invade. This is so mindnumbingly stoopid, having not made any aggressive moves against Germania and they look a gift horse in the mouth. Now Germania is at war with Britons exactly as I suspected.Ī repeat attempt with plenty of tribute, offers no Alliance option now, and they reject it, saying "you offer us land" but that army would soon re-take. My Influential diplomat who was more likely to get an agreement was off away, so I made a super generous deal to try this out. I tried to give it away, first getting Neutral-Trade Rights with Gauls allied with Germania. I think maybe he's referring to the "ask faction x to attack faction y" type diplomacy and of faction x refusing? Could you describe this problem in more detail please? Thanks. I'm sorry, but I'm a little confused as to your meaning. Sardis in it's isolated position I simply couldn't reinforce but have defended it a few times successfully after stealing it from under their noses no less than three times through the ceasefire diplomacy trick. Damscus I've held on to for years and have now developed. Then either the same turn or the following one they besiege the city they've just handed over to me. This works every time and they accept even though the proposal would "shame a helot". Every time they offer a ceasefire I counter the offer with a demand that they give Sardis (Pontus) or Damascus (Seleucid). I have had multiple ceasefire offers from the Seluecids and Pontus, whom have been attacking me year after year. In my current campaign as Egypt, which is one of my favourite, if rather ahistorical, factions in the game. The diplomacy in RTW is notoriously flakey. "force_diplomacy off" - cancels out any previously entered "force_diplomacy" commands.Īlso my allies wont join in the fight claimin they wont see my troops on the battlefield when they are right there waitin to goI'm sorry, but I'm a little confused as to your meaning. "force_diplomacy decline" - forces the AI to turn down your diplomatic offer Other useful cheats related to diplomacy are: when a "real" player would probably accept your deal). It is a very useful cheat when used in moderation, and under sensible circumstances (i.e. This will force the AI to accept the deal placed before them. Then press enter, and close the console using the ` key again. Just before you submit your offer/demand press the ` key, directly below the "Esc" key, on your keyboard to open up the console. There is a way of cheating your way around it though. ![]() ![]() Its shame, since the AI often isn't very wise - especially when it comes to diplomacy. In other words, it cannot be changed through basic modding. :help: why cant u give it away! i dont seem to be able to give regions away to AI factions, i usually get the response we cannot match your offer.huh! i'm givin it away! is there a rectification to this?Sorry, but no - the AI is harcoded.
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